Feature Film |  Television | Documentary | Advertising | Corporate


The Young Offenders

Television Series
(2018-)

Assistant Editor & Casting Director

Television series adaptation of the hit feature film. Commissioned by BBC, in association with RTE, the comedy series expands on the characters already seen in the film. We watch the lads encountering love, loss, peer pressure, and morality, with each episode set in Cork, intertwining the tales with the city and characters the producers want to celebrate.

BBC confirm Season 2 to be commissioned. 

Conor, Jock, Siobhan and Linda visit the grave of Jock's mother, and sing her favourite song.


The Young Offenders

Feature Film
(2016)

Assistant Editor & Voiceover Recordist

Award winning Irish box-office sensation of 2016 grossing almost €1.3million. Recipient of 8 Irish Film & Television Academy (IFTA) award nominations, winner of Best Original Screenplay – Film; winner of Best Irish Feature Film at Galway Film Fleadh; Best Feature Direction, Feature Film, and Feature Screenplay at LA Comedy Film Festival; and Best Comedy Debut at Austin Fantastic Fest. 

Comedy feature inspired by Ireland's biggest cocaine seizure of €440 million off the coast of Cork in 2007, The Young Offenders follows two Cork inner-city teenagers, Conor and Jock, as they embark on a 160km road trip on stolen bikes in the hopes of finding an unrecovered bale of cocaine.


yvonne

Documentary
(2016)

Director, Editor & Composer

Collaborators: Yvonne Condon (Visual Artist) & Colin Aherne (Musician)


Commissioned by CIT CCAD and GASP Arts Studio Programme as part of the E+ Expanding Realities Strategic Partnership.  Funded by Erasmus Plus and the Cork City Council Arts in Context Award, yvonne was amongst a collection of works in the Perceptions 2016: The Art of Citizenship exhibition at the Crawford Art Gallery in Cork, Ireland.


isteach

Animation
(2016)

Director, Animator & Composer

Collaborator (Visual Artist): Maria Lapastora

Commissioned by CIT CCAD and Debajo Del Sombrero as part of the E+ Expanding Realities Strategic Partnership.  Funded by Erasmus Plus and the Cork City Council Arts in Context Award, isteach was amongst a collection of works in the Perceptions 2016: The Art of Citizenship exhibition at the Crawford Art Gallery in Cork, Ireland.


cála

Dance Film
(2014)

Director, Editor & Composer

Choreography & Movement: Laura Murphy

 

maliita

Dance Film
(2014)

Director, Editor & Composer

Choreography & Movement: Laura Murphy

Commissioned by Fractal Music Dublin for Synthesis III at the Irish Film Institute, Dublin

Multimedia | Interactive Performance | Installation

Melba & the Natives

Installation
(2016)

Photography, Archival Recordings, & Score

Winner of the People's Choice Award, and joint winner of the Panel Choice Award at Cork Photo Festival 2016. Exhibited at the Lord Mayor's Pavilion, Cork, Ireland, and Brighton Photo Fringe, Brighton, UK

 

The Box

Interactive Performance
(2014)

Collaborators: C.A.V.E (Cork Audio Visual Ensemble)

Cork Audio Visual Ensemble is a technology-based group consisting of between six to ten performers under the direction of Jeffrey Weeter and Derek Foott working to explore the musicality of technology through performance and computer processing. 

The Box is a 40-minute multimedia performance utilising a bespoke performance controller to interact with audio-visual source materials. Each of the performers perform with piezo transducers, thermistors, photoresistors and Leapmotion controllers. These controllers are part of a network of control information used for real time processing/performance of audio and video.


am arís

Interactive Performance
(2013)

Collaborators: Deep Hedonia & Drawing Paper

am arís combines live drawing, surround sound, swarm algorithms, and three-way projection to create a multi-sensory immersive performance.

Throughout the event SPACE:SOUND, Liverpool-based artists Madeline Hall and Jon Barraclough (of The Royal Standard) create live visuals and mark-marking.


Exigere Ecologies

Installation  |  Exigere Series
(2013)

Collaborator (Visual Artist): Alan Boardman

Exigere Ecologies sees the use of oil and gloss paints, resin and aluminium, together with site-specific artwork and audio-visual media. The result forms a multi-disciplinary installation commissioned for the Weaponising Speculation exhibition in accompaniment to the conference of the same name organised by D.U.S.T (Dublin Unit for Speculative Thought).

Completing a thematic trilogy of research-based collaborations, Exigere Ecologies incorporates three iterations around the processes and materialities of non-representational painting. The flows of matter-energy manifest painting as a fossil of sensation from solid to liquid to sonic.

 

Mahal Kita Buí Toin

Installation  |  Exigere Series
(2011)

Collaborator (Visual Artist): Alan Boardman

The second work in a series of research-led collaborations. Mahal Kita Buí Toin mimics Boardman's process/technique, producing slow morphing images as video layers emerge and disappear. Audio accompaniment follows the same principals – minute changes over time.

 

Exigere v2

Interactive Installation  |  Exigere Series
(2010)

Collaborator (Visual Artist): Alan Boardman

Video analysis produces unique sonic results as colour is digitally analysed and assigned synthesised sound. Using a large collection of footage, video playback is controlled by the user or randomly generated.  Colour content (RGB, hot/cold colours, contrast, and video frame difference, work to create a transcoded soundtrack in realtime.


Laika

Interactive Installation  |  Swarm Series
(2012)

The third in a series of interactive installations utilising swarm algorithms widely used in animation. In this instance, the user controls three swarms. Each animated member of a swarm has a corresponding audio sample.  The user creates an individual animation and soundtrack in realtime. Controls include: surround sound/animation, pitch, and volume. 

 

Kyla

Interactive Installation  |  Swarm Series
(2012)

The second of a collection of works incorporating interactive installation and swarm algorithms used in animation. The user controls a surround sound and floor-projected animation made up of two swarms, from a centralised position. A large series of assigned samples offer the controller a bespoke experience. Controls include: audio sample choice, volume, pitch, imagery, transparency, and colour.

 

Lon Dubh

Interactive Installation  |  Swarm Series
(2010)

The first in a series of interactive installations using Craig Reynolds Boids flocking algorithm to control sonic parameters and animation. In this implementation, each member of the animated swarm is assigned to an EQ frequency parameter. Granular synthesis is used to represent the many multiples of swarm individuals. As the animation is controlled by the user, loudness, spatialisation, and movement, generate unique results each time the program is triggered to start.

Music

Selected Works

Ambient Electronica & Electroacoustic
(2009 - 2015)

Select works showcasing compositional styles and aesthetic interests utilising music technologies, acoustic samples, and live instrumentation.